Saturday, 30 January 2010

My Planned MAX MSP Project

For this I will have a patch that responds to colour it will use a colour wheel and when the user scrolls over the colours it will respond by playing different chord tones and bright colours will play bright sounds and dark colours, dark sounds. It is very much based on a previous blog posting "max patch that responds to colours". Also I would like to make use of a smart board and a projector so that the entire board represents the colour wheel.

Max MSP Patch I made

Here is an example of a patch I built. It takes in MIDI information from a midi controller and outputs sounds using a midi to frequency convertor. The user can also manually click on the sliders to change the sounds. There is a set
range of numbers that it responds to and these are between 0 and 127, which is what is required for midi. There is a description of what each object does in the video.

Wednesday, 27 January 2010

Granulator patch in Max Msp

  1. In this video the user shows how interesting ambient sounds can be created using grains of sound picked at random. The sounds can be between 15ms and 3000ms and these sounds are layered together. The patch selects a region in the audio files and plays that grain back with a volume envelope added to it which fades the sound and then brings it back to full volume straight away. There can be many sounds grains playing at the same time and these overlap to create the textures heard. The pitch and length of each sound grain is determined by the user. There is a random number algorithm which generates a random number within a set range which the user can control. This way, the patch allows for differing sounds to be created as if you set a wide pitch range then the patch will sound dissonant and chaotic. If there is a narrow pitch bend selected then it will be much more in tune. Due to the amount of control that the user has over the patch, the sound outputted does not sound anything like the original sound. http://www.youtube.com/watch?v=80P8xAXpbuM&feature=related