- In this video the user shows how interesting ambient sounds can be created using grains of sound picked at random. The sounds can be between 15ms and 3000ms and these sounds are layered together. The patch selects a region in the audio files and plays that grain back with a volume envelope added to it which fades the sound and then brings it back to full volume straight away. There can be many sounds grains playing at the same time and these overlap to create the textures heard. The pitch and length of each sound grain is determined by the user. There is a random number algorithm which generates a random number within a set range which the user can control. This way, the patch allows for differing sounds to be created as if you set a wide pitch range then the patch will sound dissonant and chaotic. If there is a narrow pitch bend selected then it will be much more in tune. Due to the amount of control that the user has over the patch, the sound outputted does not sound anything like the original sound. http://www.youtube.com/watch?v=80P8xAXpbuM&feature=related
Wednesday, 27 January 2010
Granulator patch in Max Msp
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